Range 36" str 6 ap 5 heavy 1, gets hot, pinning, bio psychic shock Orchestrator may take : melta bombs, plasma pistol in exchange for bolt pistol, power weapon or power fist in exchange for cc weapon Orchestrator ws 4 bs 4 s 4 t 4 w 1 a 2 ld 9 sv 3+Ĭombat blade or chainsword ( orchestrator only )
The Kakophoni of the Emperors Children ( heavy support )Ĭhora ws 4 bs 4 s 4 t 4 w 1 i 4 a 1 ld 8 sv 3+ ( unstoppable charge - may re-roll failed charge distances ) ( ravening madmen - enemy models always hit the red butchers on a 3 + regardless of their weapon skill, red butchers can never be scoring units ) The devoured may exchange power axe for -ĭevoured may exchange combi bolter for a combi weapon May take a rhino or dreadclaw as dedicated transport provided the do not have jump packsīutcher terminator ws 5 bs 2 s 4 t 5 w 2 i 4 a 2 ld 8 sv 2+ĭevoured ws 5 bs 2 s 4 t 4 w 2 i 4 a 3 ld 9 sv 2+Īny model may exchange their combi bolter for a second power axeĪny model may exchange both for a pair of lightning claws
Independent characters with the legiones astartes ( sons of horus ) or legiones astartes ( alpha legion) special rule may upgrade wither a bolter or combi bolter to use exclusively banestrike shells at Legion seeker squads with the legiones astartes ( sons of horus ) or legiones astartes ( alpha legion) may exchange their scorpios special issue ammunition with banestrike shells at no extra cost ( assassins eye - entire unit may make precision shots )īoltgun - range 18" str 4 ap 5 rapid fire, banestrikeĬombi bolter - range 18" str 4 ap 5 rapid fire, banestrike, twin linkedīanestrike - any rolls to would of 6 are ap 3 One in every 5 may have : flamer, meltagun, plasma gun, plasma pistolĪny model may exchange cc weapon for : chainaxe, power weapon, powerfistĬhieftain may take : melta bombs, artificer armour, hand flamer Reaver chieftain ws 4 bs 4 s 4 t 4 w 1 i 4 a 3 ld 9 sv 3+Įach model may take : volkite charger, bolter with banestrike shells, combi weapon with banestrike shells Reaver ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 3+ May take either a proteus, phobos or spartan as dedicated transport Phoenix power spear - range - str +1/ as user ap 2/3 melee, two handed Phoenix power spear has two profiles, one for when the unit gets the charge, the other at all other times ( living icon - this unit, and all friendly units within 6" are considered to be victorious in any assauly which would otherwise be a draw ) ( sudden strike - gainss +1 initiative on the turn they charge, this is cumulative with other bonuses ) May include 5 extra terminators, may take sonic screamers, champion may have a grenade harness
Terminator - ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 8 sv 2+Ĭhampion - ws 4 bs 4 s 4 t 4 w 1 i 4 a 2 ld 9 sv 2+ The 40k one will be just as seen whilst the heresy version will be able to swap out its twinned avenger cannons for what he described as an array of autocannons.įrom what he said it seems the gatlings and missiles target the same unit while the two ball turrets may each target a different unit entirely Seems it will come in two flavours, 30k and 40k. I did have a word with Alan Bligh about the fire raptor rules and what we could expect. The first part of this article with the Primarchs and their Legions can be found here at this link To join the conversation there, you can simply follow the link here.
Please note that these are being posted up on the Bols Lounge, and are from there. Note that no points are listed for obvious reasons. There is a huge amount of information below. So sit down and enjoy, that is, until you receive your own copy of the Horus Heresy Book 2: Massacre. This list is massive and includes units, rules, and much more. We had the rules for the Primarchs and their Legions, and now we have even more rules that have been uncovered for the Horus Heresy from Games Day UK.